I guess they thought that each gun had two weapons so it really was four. The problem here is that you can only carry two weapons now. How about a blade gun under your plasma gun? Do whatever you want. This is really awesome and allows you to combine your favorite weapons. After that, you can add chips that increase the gun’s stats more than two support modules such as more ammo, stasis-coated bullets, and various other things. You start out with a frame, then add an upper tool, lower tool, then a tip for each tool. You can build weapons from blueprints or build your own. A crafting system has been implemented where you get loot off of dead bodies to craft various items. The first big change you will notice is that you can create your own weapons. Things feel a bit more smooth and streamlined, but nothing has changed there. The gameplay is pretty much the same and untouched. You just finish it and think, “That’s it?” It’s one of those trilogy endings. The story is a bit disappointing and the ending doesn’t have the wow factor that it should. Cutscenes are too far apart and so little is told because it is saved for the end. The problem here is that the game is stretched out so much that the story is hard to follow during the first half. You and a team cast-off to the Marker homeworld to stop all this once and for all. A crazy man named Danik is trying to find a way to bring humanity to “Ascension” and “rebirth” by wanting the Necromorphs to destroy everything. Ellie has recently left Isaac for another man, but they soon get brought back together to save humanity once again. You start out on Earth in your run-down apartment where we find out Isaac has turned himself into a depressive bum. You are no longer stuck on a derelict ship or space colony. The story is pretty epic and is told on a larger scale now. Dead Space 3 is here with a co-op and a new more open design. It also had so-so multiplayer that was fun for a few hours then quickly got boring. Dead Space 2 was more of the same, but not enough new to make it as memorable. The first game was the most memorable with its deformed and twisted monsters, a very deep and intriguing plot, and revolutionary HUD that was very minimal. Dead Space is one of my favorite franchises of all time.
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